Pathwarden
A campaign-specifc prestige class
The dangerous, uncivilized frontier that surrounds Cauldron has seen the deaths of countless travelers, pilgrims, refugees, and explorers. Pathwardens are no strangers to such places, and do their best to protect those who must travel the wildlands while at the same time ensuring that evil does not gain a foothold in the far corners of the world. They patrol the places no one else dares, and keep safe the remote paths and roadways of the frontiers.
Pathwardens are those who take this charge as more than mere duty - they elevate it to a way of life. They both guide and moderate the expansion of civilisation into the wild. The life of a pathwarden is one of constant change as they wander the wilderness seeking to fulfull their duties.
Clerics of Fharlanghn, bards, rangers, and rogues are the most common pathwardens, since the powers and abilities of this prestige class compliment them quite well. Druids, sorcerers, and wizards frequently join the pathwardens, but the strict skill and feat requirements often prevent such characters from joining until much later in their careers.
Hit Die: d6
Requirements
To qualify to become a pathwarden, a character must fulfull all the following criteria.
Alignment: Any non-evil.
Skills: Gather Information 6 ranks, Knowledge (geography) 6 ranks, Listen 10 ranks, Spot 10 ranks, Survival 6 ranks.
Feats: Run, Track
Special: Your DM will tell you.
The Pathwarden
| Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +0 |
+2 |
+2 |
+0 |
Fast movement +5, sure stride |
| 2nd | +1 |
+3 | +3 |
+0 |
Bonus Feat or Increased Spellcasting |
| 3rd | +2 |
+3 | +3 |
+1 |
Fast movement +10, nature's grace |
| 4th | +3 |
+4 | +4 |
+1 |
Bonus Feat or Increased Spellcasting |
| 5th | +3 |
+4 |
+4 |
+1 |
Fast Movement +15, Introspection |

