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Character creation

Rules on character creation

Character classes

All character classes of the Player's Handbook are allowed. Other classes may be allowed on a case-by-case basis. Ask the DM for tips how to make your choice of a class an excellent one for the campaign.

Hitpoints

At first level, each character gets the maximum number of hit points according to the hit die of his choice of class. At later levels, do not roll the hit die but assume you have rolled the average (a 2.5 on a d4, a 3.5 on a d6, a 4.5 on a d8, a 5.5 on a d10 and a 6.5 on a d12). Round down at even and round up at odd levels.

Ability score generation

The standard point buy method for ability score generation is used. Every ability score starts at 8. You can then spend 28 points to increase your ability scores. The point costs to raise an ability score is summarised in the following table:

Ability Score
Point Cost
8 0
9 1
10 2
11
3
12
4
13
5
14
6
15
8
16
10
17
13
18
16

Alignment

For a better party coherence, a non-evil alignment is preferred.

Deities

It is recommended that each PC choses a patron deity. You can chose a fitting one amongst those presented in the Player's Handbook.

Local traits

As it is encouraged that player's make their characters local, PCs from the Cauldron region may choose one local traits during character creation. Each trait has some benefits but also drawbacks

Action Points

Each character starts with 5 action points.

Starting Gold

You gain the average amount of starting gold for your class, from which you can buy your equipment.

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