Bordrick's Character Sheet
Feel free to download the excel version of my character sheet as well - IMO, it is laid out quite well for calculating stuff - has a Power Attack calculater in there as well to work out the best odds of success :-)
Character Sheet
Name:
General
Player's Name: Matthew
Deity: Kord
Alignment: NG
Class: Fighter/Rogue
Character Level: 4th/1st
Experience: 13360
Next Level: 16000
Race: Dwarf
Size: Medium
Height: 4'7"
Weight: 10 stone
Age: 99 years (Birthday at Midwinter)
Gender: Male
Eyes: Grey
Hair: Black
Action Points:
WHAT THE ACTION POINT WAS USED/GAINED FOR
Initial Allocation 7
Used one to emulate the Improved Disarm feat versus Orak -1
Used one to improve chance to hit on Goblin -1
Used one to stabalise -1
One used to emulate Cleave Feat versus Goblins -1
One used to emulate Cleave Feat versus Worg -1
For General dedication to the game +1
For Bordrick's Tale at Skie's Treasury +1
For tricking the goblin sneaks with the lantern +1
For Mapping the dungeon +1
One used in Pinning the wizard -1
One used in boosting attack against Drakthar -1
For constant commitment to the game +1
For having many good ideas +1
For general role playing +1
For the hope that it will stay this way :-) +1
One used to emulate Improved Disarm feat -1
One used to emulate Improved Trip feat -1REMAINING: 6
Ability Scores
Str: 14
Dex: 15 (Includes +1 for 4th level)
Con: 14 (Includes 2 for Racial benefit)
Int: 14
Wis: 14
Cha: 6 (Includes -2 for Racial benefit)
Armour Class
AC: 17
Flat: 15
Touch: 12
Miscellanea
Initiative: +4
Miss Chance:
Arcane Spell Failure:
Armour Check Penalty:
Spell Resistance:
Saving Throws
Fortitude: 6 (includes CON bonus of +2)
Reflex: 5 (includes DEX bonus of +2)
Will: 3 (includes WIS bonus of +2)
Special: +2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
Attacks
Base Attack: 4
Melee: 8 (with Urgrosh) 7 (with Kukri)
[Includes+2 for Str, +1 for Masterwork Urgrosh or Kukri, and +1 Weapon Focus (Urgrosh)
Melee: (Using the Urgrosh with both ends) 6/6
Ranged:
Grapple:
Attack:
Notes: +1 racial bonus on attack rolls against orcs and goblinoids.
SKILLS (Class skills in bold)
Appraise: 5 (2 Ranks (halved to 1 as non-class skill) + 2 from Racial Mod for stone/metal objects, 2 from INT)
Balance: 2 (2 from DEX)
Bluff: -3 (-3 from CHR)
Climb: 2 (2 from STR)
Concentration: 2 (2 from INT)
Craft (Locksmith): 5 (1 Rank, +2 from Racial Mod for metal objects, +2 from INT)
Craft (Weaponsmith): 5 (1 Rank, +2 from Racial Mod for metal objects, +2 from INT)
Decipher Script (Trained Only):
Diplomacy: -3 (-3 from CHR)
Disable Device (Trained Only): 4 (4 Ranks (halved to 2 as non-class skill), +2 from INT)
Disguise: -3 (-3 from CHR)
Escape Artist: 2 (2 from DEX)
Forgery: 2 (2 from INT)
Gather Information: -3 (-3 from CHR)
Handle Animal (Trained Only):
Heal: 2 (2 from WIS)
Hide: 2 (2 from DEX)
Intimidate: -3 (-3 from CHR)
Jump: 2 (2 from STR)
Knowledge [Religion] (Trained Only): 3 (2 Rank (halved to 1 as non-class skill) + 2 from INT)
Listen: 3 (2 Ranks (halved to 1 as non-class skill) + 2 from WIS)
Move Silently: 3 (2 Ranks (halved to 1 as non-class skill) +2 from DEX)
Open Lock (Trained Only): 3 (4 Ranks (halved to 2 as non-class skill) +2 from DEX)
Perform: -3 (-3 from CHR)
Profession [Weaponsmith] (Trained Only):
Ride: 2 (2 from DEX)
Search: 4 (4 Ranks (halved to 2 as non-class skill) +2 from INT)
Sense Motive: 2 (2 from WIS)
Sleight of Hand (Trained Only):
Speak Language (Trained Only):
Spellcraft (Trained Only):
Spot: 4 (4 Ranks (halved to 2 as non-class skill) +2 from WIS)
Survival: 2 (2 from WIS)
Swim: 2 (2 from STR)
Tumble (Trained Only): 0
Use Magic Device (Trained Only): 0
Use Rope: 3 (2 Ranks (halved to 1 as non-class skill) +2 from DEX)
Abilities
Special Abilities:
-
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
-
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Feats:
| Dodge | ||||||||
| Weapon Focus (Urgrosh) | ||||||||
| Power Attack | ||||||||
| Improved Initiative | ||||||||
| Two Weapon Fighting |
Trait:
Proficiencies:
-
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
-
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Equipment
Possessions:
| Weapons |
| Masterwork Urgrosh (cold iron spear, silver axe) |
| Masterwork Kukri |
| Armour |
| Mithral Shirt |
| Backpack (empty) | |
| Bedroll | |
| 20 | Candle |
| 2 | Blanket, winter |
| Flint and steel | |
| Case, map or scroll | |
| 20 | Parchment (sheet) |
| 10 | Chalk, 1 piece |
| 10 | Charcole, 1 piece |
| Ink (1 oz. vial) | |
| 2 | Inkpen |
| 4 | Sack (empty) |
| Waterskin | |
| Lantern, bullseye | |
| Mirror, small steel | |
| 9 | Torch |
| 2 | Oil (1-pint flask) |
| 1 | Rope, silk (50 ft.) |
| Block and tackle | |
| Crowbar | |
| Hammer | |
| 10 | Piton |
| Grappling hook | |
| 9 | Canvas (sq. yd.) |
| 4 | Traveler’s outfit |
| Pot, iron | |
| 30 feet of twine | |
| 2 | Belt pouches |
| 5 | Blessed Bandage |
| 1 | Universal Solvent |
| 1 | Auran Mask |
| 1 |
Potion CMW |
|
|
Amulet of Natural Armour +1
Potion of Cure Light Wounds
Potion of Cure Medium Wounds
Flask of alchemist's fire
Thunderstone
set of masterwork thieves' tools
Total weights: 119
Light: 58lbs or less
Medium: 59-116lbs
Heavy: 117 - 175lbs
Lift over head: 175lbs
Lift off ground: 350lbs
Push/Drag: 875lbs

