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Bordrick's Character Sheet

Feel free to download the excel version of my character sheet as well - IMO, it is laid out quite well for calculating stuff - has a Power Attack calculater in there as well to work out the best odds of success :-)

Character Sheet

Name:

General

Player's Name: Matthew

Deity: Kord

Alignment: NG

Class: Fighter/Rogue

Character Level: 4th/1st

Experience: 13360

Next Level: 16000

Race: Dwarf

Size: Medium

Height: 4'7"

Weight: 10 stone

Age: 99 years (Birthday at Midwinter)

Gender: Male

Eyes: Grey

Hair: Black

Action Points:

WHAT THE ACTION POINT WAS USED/GAINED FOR     
 Initial Allocation                                                                            7
 Used one to emulate the Improved Disarm feat versus Orak            -1
 Used one to improve chance to hit on Goblin                                   -1
 Used one to stabalise                                                                     -1
 One used to emulate Cleave Feat versus Goblins                            -1
 One used to emulate Cleave Feat versus Worg                               -1
 For General dedication to the game                                                +1
 For Bordrick's Tale at Skie's Treasury                                             +1
 For tricking the goblin sneaks with the lantern                              +1
 For Mapping the dungeon                                                              +1
 One used in Pinning the wizard                                                      -1
 One used in boosting attack against Drakthar                                -1
 For constant commitment to the game                                          +1
 For having many good ideas                                                          +1
 For general role playing                                                                  +1
 For the hope that it will stay this way :-)                                       +1
 One used to emulate Improved Disarm feat                                   -1
 One used to emulate Improved Trip feat                                        -1

REMAINING:                                                                                  6

Ability Scores

Str: 14

Dex: 15 (Includes +1 for 4th level)

Con: 14 (Includes 2 for Racial benefit)

Int: 14

Wis: 14

Cha: 6 (Includes -2 for Racial benefit)

Hit Points

HP: 33

Wounds:

Subdual Damage:

Damage Reduction:

Armour Class

AC: 17

Flat: 15

Touch: 12

Note:
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 
 

Miscellanea

Initiative: +4

Miss Chance:

Arcane Spell Failure:

Armour Check Penalty:

Spell Resistance:

Saving Throws

Fortitude:  6 (includes CON bonus of +2)

Reflex:  5 (includes DEX bonus of +2)

Will: 3 (includes WIS bonus of +2)

Special+2 racial bonus on saving throws against poison.
              +2 racial bonus on saving throws against spells and spell-like effects.

Attacks

Base Attack: 4

Melee8 (with Urgrosh)  7 (with Kukri)
[Includes+2 for Str, +1 for Masterwork Urgrosh or Kukri, and +1 Weapon Focus (Urgrosh)

Melee: (Using the Urgrosh with both ends)  6/6

Ranged:

Grapple:

Attack:   

Notes:  +1 racial bonus on attack rolls against orcs and goblinoids. 

SKILLS (Class skills in bold)

Appraise: 5 (2 Ranks (halved to 1 as non-class skill) + 2 from Racial Mod for stone/metal objects, 2 from INT)

Balance: 2  (2 from DEX)

Bluff: -3 (-3 from CHR)

Climb: 2 (2 from STR)

Concentration: 2 (2 from INT)

Craft (Locksmith): 5 (1 Rank, +2 from Racial Mod for metal objects, +2 from INT)

Craft (Weaponsmith): 5 (1 Rank, +2 from Racial Mod for metal objects, +2 from INT)

Decipher Script (Trained Only):

Diplomacy: -3 (-3 from CHR)

Disable Device (Trained Only): 4 (4 Ranks (halved to 2 as non-class skill), +2 from INT)

Disguise:  -3 (-3 from CHR)

Escape Artist: 2  (2 from DEX)

Forgery:  2  (2 from INT)

Gather Information: -3 (-3 from CHR)

Handle Animal (Trained Only):

Heal:  2  (2 from WIS)

Hide: 2  (2 from DEX)

Intimidate: -3 (-3 from CHR)

Jump: 2 (2 from STR)

Knowledge [Religion] (Trained Only):   3 (2 Rank (halved to 1 as non-class skill) + 2 from INT)

Listen: 3  (2 Ranks (halved to 1 as non-class skill) + 2 from WIS)

Move Silently:  3  (2 Ranks (halved to 1 as non-class skill) +2 from DEX)

Open Lock (Trained Only):  3  (4 Ranks (halved to 2 as non-class skill) +2 from DEX)

Perform: -3 (-3 from CHR)

Profession [Weaponsmith] (Trained Only)

Ride:  2  (2 from DEX)

Search:    4  (4 Ranks (halved to 2 as non-class skill) +2 from INT)

Sense Motive: 2  (2 from WIS)

Sleight of Hand (Trained Only):

Speak Language (Trained Only):

Spellcraft (Trained Only):

Spot:    4  (4 Ranks (halved to 2 as non-class skill) +2 from WIS)

Survival:  2  (2 from WIS)

Swim: 2 (2 from STR)

Tumble (Trained Only):   0

Use Magic Device (Trained Only): 0

Use Rope:  3  (2 Ranks (halved to 1 as non-class skill) +2 from DEX)

Abilities

Special Abilities:

  • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). 
  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.  

Feats:

Dodge
Weapon Focus (Urgrosh)
Power Attack
Improved Initiative
Two Weapon Fighting

Trait:

Proficiencies: 

Equipment

Possessions:

Weapons
Masterwork Urgrosh (cold iron spear, silver axe)
Masterwork Kukri
 
Armour
Mithral Shirt

 


Backpack (empty)

Bedroll
20 Candle
2 Blanket, winter

Flint and steel

Case, map or scroll
20 Parchment (sheet)
10 Chalk, 1 piece
10 Charcole, 1 piece

Ink (1 oz. vial)
2 Inkpen
4 Sack (empty)

Waterskin

Lantern, bullseye

Mirror, small steel
9 Torch
2 Oil (1-pint flask)
1 Rope, silk (50 ft.)

Block and tackle

Crowbar

Hammer
10 Piton

Grappling hook
9 Canvas (sq. yd.)
4 Traveler’s outfit

Pot, iron

30 feet of twine
2 Belt pouches
5 Blessed Bandage
1 Universal Solvent
1 Auran Mask
 1      

Potion CMW
A red sash (not worn)


 

Amulet of Natural Armour +1
Potion of Cure Light Wounds
Potion of Cure Medium Wounds
Flask of alchemist's fire
Thunderstone
set of masterwork thieves' tools

Total weights119

Light: 58lbs or less

Medium: 59-116lbs

Heavy: 117 - 175lbs

Lift over head: 175lbs

Lift off ground: 350lbs

Push/Drag: 875lbs

CASH: 340gp  1cp + 1750gp => 2090gp
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